Dr. Barry G. Silverman

Barry is Professor of Engineering (ESE), Medicine, and Wharton (OPIM) at the University of Pennsylvania where he is also Director of the Ackoff Collaboratory for Advancement of the Systems Approach (ACASA) and a core faculty member of the Institute for Research in Cognitive Science, and The Center for Human Modeling and Simulation. He holds the BSE (’75), MSE (’77) and PhD (also ’77) all from the University of Pennsylvania, is a Fellow of IEEE, AAAS, and the Washington Acad. of Science, and sits on the board of several organizations and journals in the intelligent systems fields. The focus of his research has largely been on aesthetic and cognitive engineering of embedded game-theoretic agents that can help humans improve their learning, performance, and systems thinking in task-environments. Over the years, his lab has produced or is in the process of creating patient and human physiology simulations; a terrorist campaign and crowd simulator; numerous autonomous and emergent agent tools; several distributed, computer-mediated, human-to-human collaborative systems; 3 role playing games (RPGs); and the AESOP interactive fiction game generator. Some of these are: (1) Finished in 1992, Gericase© is for helping doctors to learn to attend to psycho-social (as well as biomedical) issues of terminally ill patients they encounter in a simulated ward. (2) Finished in 2003 for NIH, Heart Sense Game© is an interactive fiction where you solve a crime but must rescue several potential allies (NPCs) from health mishaps if you are to get the clues you need to defeat the villain, free the hostage, and find romance. (3) Barry’s lab has spent the past six years converting Performance Moderator Functions (PMFs) from the literature (exertion, fatigue, stress, emotion, judgment, bounded rationality, cultural standards, etc.) into an integrated mind-body model for improving the realism of agents for use in various games/simulators of terrorists, a car buying family, soccer hooligans, crowd protesters, and the like. This model, called PMFserv© received 4 Outstanding Paper Awards at the Behavior Representation in Modeling & Simulation (BRIMS) Annual Conference the past few years, and in 2003 it was embedded within Unreal Tournament to drive the behavior of Somalian crowds and opponents in a Mogadishu recreation (first person shooter) and crowd control simulation. And, (4) From 2003-2006, PMFserv was adapted to provide the AI/Affect of various world leaders for a diplomacy simulator and role playing game called Athena’s Prism©. Athena’s Prism allows players to try out alternative competing hypotheses on how to influence leaders and conflict situations. Barry invented that RPG for the USG, has been granted the rights, and has spun a version into a commercial board game for family entertainment. As a result of all this work, Barry is also the author of over 120 articles, 12 books/proceedings, over 100 technical reports, 7 copyrighted software systems, a boardgame, and several research and teaching excellence awards. 

 

Selected Relevant Publications

                

Silverman, BG, Holmes, J, Kimmel, S., et al., “Modeling Emotion and Behavior in Animated Personas to Facilitate Human Behavior Change,” INFORMS  J. of HealthCare Management Science , Sept. 2001, 4/3, 213-228.

                Weaver, R., Silverman,  BG,  Shin, H, Dubois, R., “Performance Moderator Functions for Modeling Adversary Organizations in Asymmetric Conflicts,” 10th Conf. On CGF – renamed Behavioral Representation in Modeling & Simulation (BRIMS), SISO, May. 2001. (Winner Outstanding Paper Award)

                Johns, M, Silverman,  BG,, “How Emotion and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study,” 10th Conf. On CGFs and Behavioral Representation, SISO, May. 2001.

                Silverman, BG, “Crowd Tipping, Provocateurs, and the Emergence of Violence in Artificial Societies,” Proc.  Adaptive Agents, Intelligence and Emergent Human Organization:Wash DC: Natl Acad of Science, 9/01.

                Silverman, BG, Johns, M., et al., “Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting “,11th  BRIMS, SISO, May. 2002. (Winner Outstanding Paper Award)

                Cornwell, J., Silverman, BG, et al., “A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior” 11th BRIMS, SISO, May. 2002. (Winner Outstanding Paper Award)

                Silverman,  BG, Johns, M, Weaver, R, O’Brien, K, Silverman, R,  “Human Behavior Models for Game-Theoretic Agents,” Cognitive Science Quarterly, v.2, n.3-4, Fall’02, pp. 273-301.

                Silverman,  BG, Johns, M, Weaver, “Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas”, Conf. On Animated and Social Agents, IEEE Press, 12/02.

                Silverman, BG, Johns, M, Weaver, R., et al. " Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas," Internat’l Conf.Virtual Storytelling, Toulouse: Springer, Nov 2003.

                Silverman, BG, “Human Performance Simulation”, Ch.9 in J.Ness, D.Ritzer, V.Tepe (eds.), The Science and Simulation of Human Performance, NY: Elsevier, Jan.2005. 

                Silverman, BG, Bharathy, G. (May 2005),Modeling the Personality & Cognition of Leaders,” in 14th Conf on Behavioral Representations In Modeling and Simulation, SISO (www.sisostds.org), May’05.

                Silverman, BG, Rees, R., Toth, J, et al. (2005, May), “Athena’s Prism—A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives,” in Proc. of First Internat’l Conf on Intelligence Analysis, MacLean, VA: Mitre.

                Silverman, BG, Johns, M, Cornwell, J, O’Brien, K, “Human Behavior Models for Agents in Simulators and Games: Part I – Enabling Science with PMFserv,” PRESENCE, April 2006, 15:2, 139-162.

                Silverman, BG, Bharathy, G, Cornwell, J, O’Brien, K, “Human Behavior Models for Agents in Simulators and Games: Part II – Gamebots for a Foreign Culture,” PRESENCE, April, 2006, 15:2,163-185.

                Silverman, BG, Johns, M, Weaver, R., et al., “Gameplay, Interactive Drama, and Training: case of the Heart Sense Game”, PRESENCE, Feb 2007, 16:1.

                Silverman, BG, Bharathy, GK, Johns, M, Nye, B, Eidelson, R., Smith, T, “Socio-Cultural Games for Training and Analysis”, Tech Report avail from the authors (submitted for journal publication 2006).
                Silverman, BG, Bharathy, G., Nye, B, Gaming and Simulating EthnoPolitical Conflicts” in Proc. Descartes Conf on Mathematical Modeling for Counter-Terrorism (DCMMC), NYC: Springer, 2007