Computer Graphics Comes Alive
for H.S. Students
BY MATT ROBERTS
When
the sun starts blazing and school lets out for the summer,
teens start making memories. Loosed from the classroom,
they develop interests and social skills through first jobs,
camp or just spending time out of the house. But how many
students can recall fond summer memories of NURBS curves
and polygon subdivision?
The first crop of high school students finishing the SEAS
Summer Academy for Applied Science and Technology (SAAST)
Computer Graphics Program (CGP) can. The international group
of students—hailing from as close as the Philadelphia
suburbs to as far away as France— studied 3D modeling,
rendering and production techniques in two intensive weeks
on the Penn campus.
Under the guidance of Professor Norman Badler, Director
of the Center for Human Modeling and Simulation, and Program
Director, Joseph Sun, CGP was ably lead by Mark van Langeveld,
a second-year Ph.D. student in computer science, and staffed
by energetic undergraduates in the Digital Media Design
program, Diana Chang and Steve Muniz.
“When you have a passion for computer graphics and
multimedia, you can easily share it with others, and especially
with high school students,” explains van Langeveld.
Mark was a highly accomplished professional with an impressive
resume in graphics and gaming at companies like Microsoft
and Starwave prior to pursuing his Ph.D. at Penn Engineering.
The
students lived in Penn’s hallowed Quadrangle dormitories
with their undergraduate engineering “mentors,”
but spent most of their time in the School’s computer
lab. “My intent was to push them,” says van
Langeveld, and push them he did. Projects included a cylindrical
facial mapping project, an introduction to physically-based
3D modeling techniques, and a full character development
process, starting from clay or drawing prototypes to complete
3D models. “The students picked up on all the vital
concepts so quickly they were able to apply these concepts
to produce some truly impressive work,” says teaching
assistant Muniz.
Mark van Langeveld’s strong enthusiasm for graphics
was reciprocated by the students. “They were up almost
all night many nights, and they were in the labs working
on their projects and just cranking through,” he says.
By his estimate, the students accomplished about a third
of a semester’s work in computer graphics modeling
and animation over the span of two short weeks.
The students bonded over the experience, have kept in touch
regularly over the Net on a bulletin board, and have even
hosted a small reunion. “It was nice to get away,
to be who I wanted,” says participant Evan Benshetler.
Many of the rising seniors are applying to the undergraduate
Digital Media Design program for next fall.
SAAST
hopes to expand to include additional programs next summer—possibly
in such areas as nanotechnology, robotics, biotechnology,
and technology/management—and extend the duration
of the program to three weeks. SAAST’s Computer Graphics
Program proves that vacation memories are sometimes made
in the cool glare of a computer monitor—far from the
balmy heat of the summer sun.
Program URL:
http://www.seas.upenn.edu/saast
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