An
Archaeological Dig without the dirt
By George Beschen
Bringing
the power of technology to the study of ancient cultures
Tiwanaku
in Bolivia is the largest geophysical survey in the world.
Archaeologists from the University Museum have led excavations
in the ancient city for the last decade. They’ve uncovered
great new insights, including when the city was occupied
(between 500 and 1000 A.D.). But using more traditional
data gathering methods, they found themselves overrun with
gigabytes of information. Was there a better way to process
and store it?
A second challenge was a matter of space: the site covers
four
square miles.With available tools, the Penn archaeologists
could
only excavate about 200 square meters a season. One archaeologist
likens the pace to “excavating a block of Manhattan
to tell
you what the whole state of New York looks like.”
Unique solutions to both challenges have grown out of
a novel
collaboration with Associate Professor Kostas Daniilidis
of
Computer and Information Science and his colleagues. This
past year, that association took on a whole new dimension—
one that has the potential to affect how archaeologists
do their
work anywhere in the world, how artifacts are stored and
conserved,
and the public’s access to the treasures of archaeology.
The new three-year pilot project, made possible through
a $1
million grant from the National Science Foundation, is called
“Computing and Retrieving 3D Archaeological Structures
from
Subsurface Surveying.” Besides Penn engineers, mathematicians,
computer scientists, and anthropologists, collaborators
include
faculty at the Center for Advanced Spatial Technologies
at the
University of Arkansas and the Department of Anthropology
at the University of Denver.
The immediate goal distills to groundbreaking research—
without the ground breaking. Daniilidis and his team are
collecting detailed, three-dimensional archaeological structural
data from approximately 60 subterranean acres of Tiwanaku
without benefit of the archaeologist’s trowel.Work
funded by
the National Science Foundation grant will begin in June
and
continue for six weeks every summer through 2008.
“In
the same way doctors get 3D models of what’s inside
the body so they know where to operate, we want a 3D model
of what’s inside the earth,” says Daniilidis.
“We want to give them a much better sense of exactly
where they should excavate.”
And as with medical imaging technology, the collection
of 3D images of underground structures will be noninvasive—
obtained via ground penetrating radar, magnetometry, and
conductivity sensors. The end result: directions for further
excavation and also 3D models of artifacts that can be studied
as if they were already excavated.
Centuries of erosion have taken their toll on the site’s
adobe
walls. And harvesting of surface stone by local peoples
created other gaps. It will take time before the full picture
of Tiwanaku emerges.
“The era of the big style, Indiana Jones excavations
is over,
but we still have this desire and need to ask these big
questions,” says Tiwanaku field director Alexei Vranich,
a
research associate at the Museum and a co-principal investigator
on the NSF-funded project. “So we can either get smaller
and smaller with our excavations or we can try to come up
with something innovative.”
The collaboration began in 2002. Daniilidis helped the
archaeologists devise a quicker way for recording the site,
which comprises arches, walls, roads, and solid blocks of
a stone not indigenous to the flat plateau (giving rise
to the site’s nickname, “the Stonehenge of the
Americas”). To help, he enlisted student volunteers
from the School of Engineering who, for three summers, took
hundreds of digital photos, from every angle, of every surface.
Back at Penn, these images were blended together to create
3D images. Daniilidis’ collaborators, and fellow coprincipal
investigators, are assistant professors George Biros of
Mechanical Engineering and Applied Mechanics and Jianbo
Shi of Computer and Information Science.
Daniilidis notes that one of the great benefits of this
project is
“exposing students, from our school and other schools,
to this
emerging technology.We can work together and show the
power of technology in any discipline. I really don’t
think there
is any discipline right now that cannot make use of what
we do
at the School of Engineering.”
Now, as their counterparts at the Museum work to recover
a lost civilization, Daniilidis and his team endeavor to
solve the problems of recovering the lost dimension. The
scientific challenge is three-part: 1. giving structure
to volume data (Biros’ area of expertise), 2. grouping
or segmenting boxels (a volume element, as with a pixel),
and 3. creating a graphic to be displayed via a visualization
program.
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