Faculty Director

Stephen Lane, Ph.D.
Director, CGGT Master’s Program
Adjunct Associate Professor
Master's Program Lecturer in Computer and Information Science

Dr. Lane is an accomplished researcher, educator and entrepreneur with over 18 years of experience designing, developing and commercializing advanced 3-D graphics and animation technology for use in interactive entertainment, computer games, virtual reality and distributed simulation and training applications.

Dr. Lane's responsibilities have ranged from basic technology development to computer hardware and software design, project management and business development. Dr. Lane also has an active research agenda with interests in the areas of robotics, physically based character animation, embodied intelligent agents and virtual reality user interfaces— specifically the intersection of control theory, artificial intelligence and computer animation meet. Drawing on his background and experiences in the game and simulation industries,

Dr. Lane currently teaches courses on computer animation, advanced topics in computer graphics and animation and computer game design and development.

Computer Graphics and Game Technology Master's Program

The game, film, and video industries need highly-skilled professionals to meet the growing demand for more interactive entertainment and computer-animated special effects. Penn offers a unique academic program for multi-skilled professionals that blends art with computer science and technology. The master's program in Computer Graphics and Game Technology (CGGT) is exciting, innovative, and nationally recognized for its success in preparing students for leadership careers as designers, technical animators and directors and game programmers. Our curriculum gives students first-hand experience in the latest graphics and animation technologies, interactive media design principles, product development methodologies, and entrepreneurship.

Computer Graphics and Animation

Program Highlights: Access to Penn's Center for Human Modeling and Simulation, internationally recognized for cutting-edge research in 3D computer graphics, human simulation and the behavioral animation of embodied intelligent agents

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The CGGT Program prepares students for leadership careers in the fields of interactive entertainment, computer-animated films and visual effects. Our alumni are found in major game, film, and video companies such as Disney, DreamWorks Animation, Electronic Arts, Acclaim, and Crystal Dynamics.

Computer Graphics and Game Technology Master's Curriculum

Students must complete a total of ten course units. Requirements include:

  • 2 Creative Arts and Design courses
  • 4 Computer Science, Systems, and Technology courses
  • 1 Product Design, Development and Production course
  • 1 Business and Entrepreneurship course
  • 1 Elective course in any of the areas above

Dual MCIT/CGGT Degree Program

Applicants who do not have an undergraduate degree in computer science must first complete the six core courses required for the master's program in Computer and Information Technology (MCIT) prior to admission to the CGGT master's program.

For more detailed information, watch the video, or visit the CGGT website.