Penn Engineering
 
   
PENN PENN ENGINEERING
   
Summer Academy in Applied Science and Technology (SAAST)  

Computer Graphics

The SAAST Computer Graphics Program (CGP) combines theory with practical projects, enabling students to understand computer graphics at a high level. The CGP will introduce students to concepts of 3D modeling, programming, animation, and multimedia publishing, and students will utilize some of the most advanced software in the industry such as Alias Wavefront Maya and FLASH MX.

Working alone and in groups, students will use Penn Engineering's latest technologies and facilities, and will visit various research laboratories in the Engineering School, including the newly installed LiveActor motion capture studio and the Center for Human Modeling and Simulation (HMS). As they work to complete their final projects, they will be guided through the various sequential production pipeline steps necessary to produce high-caliber work. Students will create their own 3-D character from scratch and their work will culminate in a character-based animation short and several other smaller projects.

A Presentation Showcase on the final day will cap off the entire CGP experience, with friends, family, and faculty and invited industry guests in the audience. Participants in CGP who successfully complete the program's requirements will be able to earn academic credit from the School of Engineering and Applied Science.

Faculty
Schedule

Faculty

Faculty Advisor: Professor Norm Badler

Dr. Norman Badler is a Professor of Computer and Information Science at the University of Pennsylvania and has been on the faculty since 1974. Active in computer graphics since 1968 with more than 200 technical papers, his research focuses on human figure modeling, manipulation, and animation control in real-time 3-D graphics. His current research interests include animation via simulation, embodied agent software, human-computer interfaces, and computational connections between language and action. A popular instructor with Penn undergraduates, Dr. Badler pioneered numerous courses in computer graphics, and maintains broad and deep connections with the media, entertainment, and electronic game industries. Dr. Badler received the BA degree in Creative Studies Mathematics from the University of California at Santa Barbara in 1970, the MSc in Mathematics in 1971, and the Ph.D. in Computer Science in 1975, both from the University of Toronto. He is Co-Editor of the Elsevier Journal Graphical Models . He was the Cecilia Fitler Moore Department Chair of Computer and Information Science from 1990-94. He directs the Center for Human Modeling and Simulation. Among the Center's achievements are the human modeling software system Jack that was the basis for a spin-off company in 1996; the software is now marketed by EDS. He is the Director of the Digital Media Design undergraduate degree program in Computer Science at Penn.  

Instructor: Mark van Langeveld

Mark van Langeveld is a PhD Student at the University of Utah in their Computer Graphics and Visualization Program. He is also a freelance technical art specialist for LongField Studio. Active in the computer graphics industry since 1985, he has designed and directed several digital products for Microsoft, Razorfish, Fathom Pictures and Starwave, including PC and xBox games, commercial videos, interactive TV, and interactive Music videos for Sting and Peter Gabriel. His passion is to teach computer graphics and he has done so for over seven years at UCLA, San Francisco Academy of Art, and University of Pennsylvania. He was the first student to graduate from the Computer Graphics and Game Technology engineering program at UPENN and also holds a Masters of Arts from UCLA in Computer Graphics Design.

Sample Schedule (subject to change)

Week 1

9-12 noon 12-1pm 1-4pm Evenings
Mon. Introduction PhotoShop Lunch

PhotoShop/ Textures

Face Texture
Tues. Maya introduction Lunch Model Manipulation Face Texture Model
Wed. Maya Modeling Polygon Techniques Lunch

Maya Modeling Nurbs Techniques

Polygon Model
Thur. Maya Modeling Subdivisions Techniques Lunch

Character Design (clay, drawing, digital)

Head Design
Fri.

Head Modeling

Lunch Eyes Modeling Head Model
Sat. Group Trip to Historic Philadelphia
Sun. Group Trip to Ocean City, NJ

Week 2

9-12 noon 12-1pm 1-4pm Evenings
Mon. Ears Modeling Lunch

Mouth/Teeth Modeling

More Detailed Head
Tues. Blend Shape Animations Lunch Animation (eyes) Constraints Systems Head Blend Shapes
Wed. Facial Bones Lunch

Character Design (clay, drawing, digital)

Full Character Design
Thur.

Character Modeling Techniques (general)

Lunch

Character Modeling Techniques (specific)

Character Model
Fri.

Hands

Lunch Character Textures Character Texture
Sat. Group Trip to Phillies game
Sun. Individual outings arranged by RTAs

Week 3

9-12 noon 12-1pm 1-4pm Evenings
Mon.

Skeletons Painting Weights

Lunch

Character Rigging

Rig Character
Tues. Animation Lunch

Kinematics/ Inverse Kinematics

Start Final Project
Wed. Dynamics Lunch

MEL Scripting

Final Project
Thur.

Individual Help on Final

Lunch

Individual Help on Final

Final Project
Fri.

Work on Final Project

Graduation Luncheon with Families and Final Presentations
Sat.  
Sun.  

 

 

University of Pennsylvania School of Engineering & Applied Science
Office of Academic Programs • 111 Towne Building • 220 South 33rd Street, Philadelphia, PA 19104-6391
apo@seas.upenn.edu / p:215.898.7246 / f:215.573.5577