IN FIRST DEMONSTRATIONS OF 'TELE-IMMERSION,'
PARTICIPANTS MANY MILES APART FEEL AS IF THEY'RE SITTING IN
THE SAME ROOM
PHILADELPHIA - By marrying telecommunications and technology
similar to that used in 3D movies, computer scientists have
orchestrated a session where participants sitting in different
states feel as if they're chatting in the same room. This
first successful demonstration of this technique, known as
"tele-immersion," was accomplished by researchers at the University
of Pennsylvania, the University
of North Carolina at Chapel Hill,
Brown University and Advanced
Network and Services, a nonprofit firm in Armonk, N.Y.
As reported in the Inquirer article,
'What new millennium may bring',
tele-immersion may replace videoconferencing. Kostas
Daniilidis, Ph.D., Penn's group leader on the
National Tele-Immersion Initiative, said that unlike conventional
videoconferencing, tele-immersion all but teleports faraway places into
the here and now.
"While videoconferencing results in two-dimensional images on a screen,
in tele-immersion the screen becomes a window allowing access to a site
far away," said Daniilidis, an assistant professor of computer and information
science at Penn. "The person with whom you're speaking is projected life-size
in three dimensions - you can even peer behind him or her."
Daniilidis and his NTII colleagues say tele-immersion has the potential
to revolutionize the way people communicate, allowing people on opposite
ends of the country or world to feel temporarily as if they're in each
other's presence. Expert surgeons thousands of miles away could be reassuringly
present in an operating room to offer counsel, actors in New York and
Los Angeles could rehearse together and distance learning could become
as real and en-gaging as a traditional classroom experience. Executives
or researchers on different continents could hold face-to-face meetings
without ever boarding a jet.
Key to tele-immersion's realistic feel are a hemispherical bank of digital
cameras to capture participants from a variety of angles and tracking
gear worn on their heads. Combined with polarized glasses much like those
worn at 3D movies, the setup creates subtly different images in each eye
- much as our eyes do in daily life. Working from this sensory input,
the brain is able to recreate the three-dimensional "telepresence" of
a person actually sitting in a distant studio.
"Tele-immersion essentially takes comprehensive, real-time measures of
a person and his surroundings," Daniilidis said, "and conveys that information
directly to the senses of a person far away."
The result is that when a participant moves his or her head, the view
of the others shifts almost as seamlessly as if the meeting were occurring
face-to-face. When participants lean forward, their peers appear larger;
when they recline, their virtual friends shrink in size. The Penn group's
contribution is the technology for three-dimensional scanning of the environment
and moving persons in real time using only conventional videocameras.
In the handful of tele-immersion sessions achieved so far, screens were
mounted at right angles to a desk in the corner of a room, with each displaying
one of the remote locations. While the screens are solid and flat, once
a session begins they appear more like a window. Even the tabletops at
the distant locations are perfectly matched to augment the feeling of
shared space. "It's somewhat like the Starship Enterprise's 'Holodeck'
on Star Trek," Daniilidis said. "It allows us to interact with flat images
as if they were living, breathing people right there in front of us."
As with any brand-new technology, the sessions have been far from seamless:
transmission quality has been a tad shaky, and at this point only one
participant in any given conference is able to see his distant colleagues.
Daniilidis and his colleagues from the NTII plan to address the latter
shortcoming soon, with two-way sessions in which all participants can
see each other.
Daniilidis said that tele-immersion's potential to revolutionize communications
remains a driving force behind the development of
Internet2, the collaborative effort to create the high-bandwidth web
of the future. While most online applications use only a tiny fraction
of Internet2's massive bandwidth, tele-immersion is one of the few that
requires moving far greater quantities of data than today's Internet can
handle. A single tele-immersion session occurring on campus has temporarily
boosted web traffic at Penn and other participating institutions to four
times its normal volume.
The NTII, whose Penn participants include Daniilidis and colleagues Ruzena
Bajcsy, Ph.D., and Jane Mulligan, Ph.D., is largely supported by Advanced
Network and Services. Funding from the firm, founded by virtual reality
pioneer Jaron Lanier, is augmented by support from the National Science
Foundation, the Defense Advanced Research Projects Administration, the
Department of Energy and the Intel Corporation.
The New Scientist features an entire article, "Emerging Technologies: Being There" on this work as
does the
MIT Review Magazine and
Software Development Magazine.
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