Military training games: One part technology,
one part psychology
American troops may soon prepare for their assignments
by pitting themselves against virtual "mobs" and "terrorists" developed
by computer scientists at the University of Pennsylvania.
The goal of the project, rooted in studies by social scientists, is
computer-generated figures that mimic the complex behavior of real-life
adversaries. Barry G. Silverman, lead researcher
on the three-year
effort, will present a behavioral framework for the training system May
7 at the annual Computer-Generated Forces and Behavioral Representation
Conference in Orlando, Fla.
"There's a growing realization that more realistic training simulations
lead to higher levels of skill attainment for trainees, but current
training games are more concerned with eye-catching graphics than with
modeling real human behavior," said Silverman, professor of Systems
Engineering and Computer and Information Science at Penn. "Our goal is
to build in factors like fatigue, stress, personal values, emotion and
cultural influences."
Silverman's crowd-modeling work will offer detail to the level of single
provocateurs within a crowd, taking into account, for instance, young
agitators' frequent desire to assert themselves, dominate conflicts and
avenge wrongs. The simulation can model terrorist behavior based upon
observations of extremists' sense of commitment, feelings of competence
and need to right perceived injustices.
The presence of lifelike characters and situations in military-training
games is increasingly important as U.S. troops are dispatched to hot
spots around the world. Unruly protesters in the U.S. can be equally
unnerving for those charged with maintaining order.
Silverman's work will permit troops to face a host of virtual opponents
before deploying. Recruits could find themselves facing mobs of women
and children throwing rocks, rogue armies of disaffected teens
tormenting ethnic minorities or protesters cowed into submission by
nothing more than planes whizzing overhead. With news crews
infiltrating zones of conflict around the world,
peacekeepers-in-training may even have to make decisions as
photographers record their behavior.
The simulation will steer trainees away from behaviors that research has
shown to contribute to crowd aggression, such as the flaunting of
weapons, authoritarian governance, the use of barricades and the
exaggeration of differences between groups.
Silverman's work is supported by a three-year, $1.4 million grant from
the Pentagon's Defense Modeling and Simulation Office. At Penn, his
group includes Michael Johns of the
Human Modeling and Simulation Lab,
Kevin O'Brien and Jason Cornwell of the Ackoff Center for Advancement of
Systems Approaches and Ransom Weaver of the Department of Asian and
Middle Eastern Studies.
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