CIS 563: Physically Based Animation
University of Pennsylvania
         Spring 2015
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This page provides some helpful resources for you. Check back during the semester as we continue to add tools.

Additional Supplemental Material

Useful Books (not required)

  • Div, Grad, Curl, and All That: An Informal Text on Vector Calculus (H. M. Schey)
  • Fluid Simulation for Computer Graphics (Robert Bridson, A K Peters, 2008)
  • Physics Based Animation (Book by Erleben, Sporring,Henriksen, Dohlmann)
  • Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
  • Mathematics for Computer Graphics, 3rd Edition, by John Vince, Springer-Verlag, February 2010

OpenGL Developer Tools

OpenGL Resources

General Graphics Developer Tools