Student Work
Final Projects
| Modeling and Simulation of a Candle Lifecycle - Matthew Ahn |
| Fast Pedestrian Recognition on the GPU - Fan Deng |
| Semi-Langragian Fluid Simulation - Kalin Gochev |
| Centralized GPU Process Handling - Arthur G |
| Screen Space Fluid Rendering - Terry Kaleas |
| Fourier Optics - Cem Karan |
| Rendering of Massive Game Worlds on a WebGL-based Web Browser - Krishnan Ramachandran |
| Depth of Field on Mobile Devices - Han Li and Qing Sun |
| AMD Radeon HD 69xx and Nvidia Fermi Benchmarks - Varun Sampath |
| Efficient Shadow Rendering - Stuart Summerfield |
| Deferred Shader with Screen Space Classification - Sean Thomas |
Sample Work
|
Cloth Sim - Qing Sun |
Cloth Sim - Han Li |
|
Screen Space Ambient Occlusion (SSAO) - Sean Thomas |
Globe Rendering - Fan Deng |
|
Sobel Filter - Eric Cheng |
Ward Lighting - Arthur G |
|
Vertex Wave - Han Li |
Presentation Videos
|
Sean Thomas on Deferred Shading |
Qing Sun on Mobile Graphics |
|
Varun Sampath on Larrabee |
Stuart Summerfield on Shadows |
|
Krishnan Ramachandran on WebGL |





