CIS 565: GPU Programming and Architecture
University of Pennsylvania
Spring 2011

Student Work

Final Projects

Modeling and Simulation of a Candle Lifecycle - Matthew Ahn
Fast Pedestrian Recognition on the GPU - Fan Deng
Semi-Langragian Fluid Simulation - Kalin Gochev
Centralized GPU Process Handling - Arthur G
Screen Space Fluid Rendering - Terry Kaleas
Fourier Optics - Cem Karan
Rendering of Massive Game Worlds on a WebGL-based Web Browser - Krishnan Ramachandran
Depth of Field on Mobile Devices - Han Li and Qing Sun
AMD Radeon HD 69xx and Nvidia Fermi Benchmarks - Varun Sampath
Efficient Shadow Rendering - Stuart Summerfield
Deferred Shader with Screen Space Classification - Sean Thomas

Sample Work

Cloth Sim - Qing Sun


Cloth Sim - Han Li


Screen Space Ambient Occlusion (SSAO) - Sean Thomas


Globe Rendering - Fan Deng


Sobel Filter - Eric Cheng


Ward Lighting - Arthur G


Vertex Wave - Han Li


Presentation Videos

Sean Thomas on Deferred Shading


Qing Sun on Mobile Graphics


Varun Sampath on Larrabee


Stuart Summerfield on Shadows


Krishnan Ramachandran on WebGL


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