CIS 660: Advanced Topics in
Computer Graphics and Animation
Dr. Stephen H. Lane
Spring
2005
MW 12:00--1:30 pm
Towne 303
CIS660: SIGGRAPH Paper Presentation Guide
Check if there is a video/demo to accompany your
paper choice. If so, please show it in class. It might not be a bad idea to
check the websites of the authors to see if additional supporting material,
images, animations, or slides also are readily available.
SigGraph
Paper Presentations should include:
- Title,
authors, and their affiliations.
- The principal
thesis of the paper.
- The
background work leading to the interest in or need for this paper
- What
relevant topics/concepts are known from previous coursework in graphics
and animation and the class primers?
- What new
concepts will you need to define?
- You
should fill in enough background information to make the paper accessible
to your audience.
- Outline
the major topics of the paper.
- Describe
the major algorithms, techniques, experiments, etc. You don't need to
derive formulas, but you should be able to motivate how they were created.
- What are
questions that you would ask the authors? Things that are missing or
unclear; experiments that might have exposed flaws, etc.
- Evaluate
the paper. Are the results convincing? Did they compare their results to
other work? to reality? Did they use timings or
complexity measures? Is either one missing? Why? Do the methods appear
worthwhile to try to re-implement? Is the work significant (in some way)?
Are the lines of research for future work (as listed) interesting or just
curiosities? Are there are any PhD theses lurking there or just more
implementation or integration work?
- Summarize
the contributions (again), in the light of any criticisms from (6) and
(7).
- Would you
have accepted this paper for the SIGGRAPH conference?