CIS 660: Advanced Topics in

Computer Graphics and Animation

Dr. Stephen H. Lane

Spring 2005
MW
12:00--1:30 pm
Towne 303

CIS660: SIGGRAPH Paper Presentation Guide

Check if there is a video/demo to accompany your paper choice. If so, please show it in class. It might not be a bad idea to check the websites of the authors to see if additional supporting material, images, animations, or slides also are readily available.

SigGraph Paper Presentations should include:

  1. Title, authors, and their affiliations.
  2. The principal thesis of the paper.
  3. The background work leading to the interest in or need for this paper
    • What relevant topics/concepts are known from previous coursework in graphics and animation and the class primers?
    • What new concepts will you need to define?
    • You should fill in enough background information to make the paper accessible to your audience.
  4. Outline the major topics of the paper.
  5. Describe the major algorithms, techniques, experiments, etc. You don't need to derive formulas, but you should be able to motivate how they were created.
  6. What are questions that you would ask the authors? Things that are missing or unclear; experiments that might have exposed flaws, etc.
  7. Evaluate the paper. Are the results convincing? Did they compare their results to other work? to reality? Did they use timings or complexity measures? Is either one missing? Why? Do the methods appear worthwhile to try to re-implement? Is the work significant (in some way)? Are the lines of research for future work (as listed) interesting or just curiosities? Are there are any PhD theses lurking there or just more implementation or integration work?
  8. Summarize the contributions (again), in the light of any criticisms from (6) and (7).
  9. Would you have accepted this paper for the SIGGRAPH conference?