| Inspired by the early Tomb Raider games it had always been my dream to create a third person game. Marine Sweeper is a third person style game developed for my final group game project. During this project I worked in a team of 4 and played the role of programmer. My responsiblities included AI Programming, Sound Integration, Camera and Character Control, Gameplay programming, Physics & GUI Programming. This game was developed in a timeframe of 5 weeks, using the Gamebryo and PhsyX engines. Maya was used for modeling and animation. |
The following video is a game play footage showing the winning scenario. Do scroll down to read more about the premise of the game. |
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With the ever rising human population, the marine wildlife is under increasing threat. Dumping human waste into the water systems has been one of the major causes for the loss of many endangered species. In response, a coalition of the world's nations has decided to launch an international effort to save the underwater ecosystem. This effort resulted in the creation of a special unit, the Marine Sweepers. Marine Sweepers are specially trained humans deployed around the world. Set in AD 2020, the player takes the role of the top Marine Sweeper scientist Dr. Econsky, who earned a Ph.D. in Vacuum Physics. As the inventor of the Deep Sea Vacuum, his assignment is to remove the trash cluttering the bottom of the ocean without harming the indigenous wildlife.
There is a limit on the number of trash items that the backpack can hold at any given point of time. Once in a while the player has to find a hose running upto the water surface and empty his backpack to continue on with the mission.
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