I am currently doing a postdoc at University of Pennsylvania (UPenn) in the Center for Human Modeling and Simulation with Dr. Norman I. Badler . I am also a research assistant for the Building Simulation Group (Department of Architecture) where I am working with Dr. Ali Malkawi
Full CV (PDF)
During the past few years I have been carrying out research in
the area of computer graphics modeling and animation techniques for real-time
simulation of virtual humans. Currently I am interested in
crowds simulation
and coordinated multi-agent simulation for real-time interactive virtual
environments.
The area of Multi Agents Systems (MAS) is a subfield of
Artificial intelligence (AI) that aims to provide mechanisms for coordination of
independent agents’ behavior. MAS requires agents to act efficiently both
autonomously and as a part of a team of autonomous agents acting in real time
collaborative environments in which there are also real humans.
A team in a
MAS will be composed of a group of agents sharing a common long-term goal.
Agents within a team should be able to coordinate their behaviors by adapting
compatible cognitive processes and by directly affecting each other’s perceptory
inputs including via communicative actions. In order to obtain cognitive
coordination I am interested in investigating different techniques for
communication that may include verbal but also non-verbal communication such as
body gestures or facial expressions.
PhD Abstract. Dissertation entitled “Modeling Realistic Autonomous Agent Crowd Movement: Social Forces, Communication, Roles and Psychological Influences”.
N. Pelechano, J. Allbeck and N. Badler.
Controlling Individual Agents in High-Density Crowd Simulation.
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2007 August 3-4, San Diego.
video (51MB. divX)
N. Pelechano, N. Badler.
Modeling Crowd and Trained Leader Behavior during Building Evacuation.
IEEE Computer Graphics and Applications. vol. 26, no. 6, pp. 80-86, Nov/Dec, 2006.
Abstract
McDonald, D., Lazarus, R., Leung, A., Hussain, T., Bharathy, G., Eidelson, R.J. Pelechano, N., Sandhaus, E. Silverman, B.G.
Interoperable human behavior models for simulations.
Proceedings of the 2006 Behavior Representation in Modeling and Simulation (BRIMS) Conference (May 15-18, Baltimore, MD) 2006.
N. Pelechano, K. O'Brien, B. Silverman, N. Badler. Crowd Simulation Incorporating Agent Psychological Models, Roles and
Communication.
First International Workshop on Crowd Simulation. (V-CROWDS '05) Lausanne (Switzerland) 24-25 November 2005.
P. Morillo, M. Fernandez, N. Pelechano: A Grid
Representation for Distributed Virtual Environments.
2003 Annual Crossgrid Project Workshop
& 1st European Across Grids Conference, February, 13th-14th, 2003.
Grid Computing, Lecture Note in Computer Science, Springer-Verlag Berlin, volume 2970/2004, pp. 182-189. 2004.
(Abstract)
(Extended Abstract)
N. Pelechano, Modeling Realistic Autonomous Agent Crowd Movement: Social Forces, Communication, Roles and Psychological Influences”.
(PhD dissertation, Computer and Information Science, University of Pennsylvania. June 2006)
PhD Abstract.
N. Pelechano,
L. Bull, M. Slater. Fast
Collision Detection Between Cloth and a Deformable Human Body.
(technical report, University College London, 2003)
N. Pelechano:
Real-Time Collision Detection Between Cloth and Skinned Avatars
using OBB. 2002 (PDF)
Master Thesis at University College London (UCL)
for my MSc VIVE (Vision, Imaging and Virtual Environments)
N. Pelechano:Study
and development of a 3D deformation simulation system of flexible figures
oriented to be used in characters interactive visualization. 2001 (PDF)
(Spanish)
Thesis for my last year of Ingenieria Informatica
(Computer Science) at Universitat de Valencia
Bystander:
Simulation of a virtual scenario where we can study how real people behave
when they confront a violent situation. For this project I developed a method to
study the relation between human postures and emotions. This project is being
developed by the Computer
Science Department at the University College London (UCL) (2002-2003)
Prometheus – Cloth Simulator: This project is part of the
Prometheus
project, a real-time 3D studio broadcast plataform.
The Cloth Simulator is being developed by the UCL VR group.
Finestrat: For this project an avatar that can be handle
by a real actor has been developed. This avatar includes semiautonomous behavior
and flexible deformation modelling based on FFD. Finestrat is part of the ARTIST project, an animation package for real-time interactive
simulation. This project has been carried out by the ARTEC
group at Institut de Robotica, Universitat de Valencia.
Email: npelecha(AT)seas(DOT)upenn(DOT)edu Center for Human Modelling and simulation
Updated October 2006 by Nuria Pelechano