Huang, Pengfei


Computer Graphics Center
Department of Computer and Information Science
School of Engineering and Applied Sciences
University of Pennsylvania

Email: pengfei cis upenn edu
Office: Moore 103
Address: 3330 Walnut St, Philadelphia, PA 19104

Resume, CV


About Me

    I am a PhD candidate in the Graphics Lab at Penn, and my current main research interests include Multi-modal Communication and Agent Behavior Modeling in Crowd Simulation. I'm also interested in other Graphics and Animation topics such as Motion Graph, Steering, Navigation, Path Planning, Data-driven Motion Synthesis, and Virtual Reality, etc. I used to work on Deformable Models and Virtual Surgical Systems, and published several related papers.

    Before coming to Penn, I received my Master's degree in Computer Software and Theory at Shanghai Jiao Tong University, and Bachelor's degree in Software Engineering at Tongji University.

Publications

  • L. Sun, A. Shoulson, P. Huang, N. Nelson, W. Qin, A. Nenkova, and N. I. Badler. Animating Synthetic Dyadic Conversations with Variations Based on Context and Agent Attributes. International Journal of Computer Animation and Virtual Worlds, 2012.
  • C. Stocker, L. Sun, P. Huang, W. Qin, J. M. Allbeck, and N. I. Badler. Smart Events and Primed Agents. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, pages 15-27, Berlin, Heidelberg, Springer-Verlag, 2010.
  • P. Huang, J. Kang, J. T. Kider Jr, B. Sunshine-Hill, J. B. McCaffrey, D. Velazquez Rios, and N. I. Badler. Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action. 23rd International Conference on Computer Animation and Social Agents, 2010.
  • X. Li, L. Gu, S. Zhang, J. Zhang, G. Zheng, P. Huang, and J. Xu. Hierarchical Spatial Hashing-based Collision Detection and Hybrid Collision Response in a Haptic Surgery Simulator. International Journal of Medical Robotics and Computer Assisted Surgery, 4(1):77–86, 2008.
  • Y. Zou, P. Huang, et al. Deformation Modeling Using Global Medial Representation Structures and Evaluation by Biset Mesh Matching. IEEE International Conference on Multimedia & Expo, July 2008.
  • P. Huang, et al. Virtual Surgery Deformable Modelling Employing GPU Based Computation. IEEE Computer Society Proceedings of 17th International Conf. on Artificial Reality & Telexistence, November 2007.
  • X. Yu, P. Huang, et al. New Tetrahedral Mesh Generation Method based on Delaunay Criteria and Space Disassembling. ICAT 2007: 228-233, November 2007.
  • P. Huang, X. Li, S. Zhang, J. Xu, C. Lin, and Q. Fang. Real-time Simulation for Global Deformation of Soft Tissue Using Deformable Centerline and Medial Representation. 3rd Symposium on Biomedical Simulation 2006, Zurich, Switzerland, pp. 67-74, LNCS 4072, Springer-Verlag, July 2006
  • S. Zhang, L. Gu, W. Liang, P. Huang, J. Boehm, and J. Xu. The Framework for Real-Time Simulation of Deformable Soft-Tissue Using a Hybrid Elastic Model. 3rd Symposium on Biomedical Simulation 2006, Zurich, Switzerland, pp. 75-83, LNCS 4072, Springer-Verlag, July 2006.
  • S. Zhang, L. Gu, P. Huang, and J. Xu. Real-Time Simulation of Deformable Soft Tissue Based on Mass-Spring and Medial Representation. ICCV-CVBIA 2005, Beijing, China, pp. 419-426, Lecture Notes in Computer Science 3765, Springer-Verlag, October 2005.

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