Robot Soccer
RoboCup
is an annual robot soccer competition involving teams from around the world.
The robots compete in different categories or leagues: Medium size, Small size,
Simulation, Legged and Humanoid. More information on the RoboCup initiative
can be found on the RoboCup
website.
I
was part of the Upennalizers, the University of Pennsylvania
Robot Soccer Team. We participated in the legged league in RoboCup using a team
of Sony four legged robots. I traveled to Melbourne, Australia in 2000 (a few
days before the Sydney Olympics!) to take part in RoboCup 2000. Here's an article
I wrote for the Pennsylvania Triangle about the trip and the
contest. It also explains most of the rules of the competition. (Note: The rules
have changed a lot since RoboCup 2000.)
RoboCup
2001 was held in Seattle, USA. We did extremely well in the competition and
won the 3rd prize in the Team competition and the 2nd prize in the Technical
Challenge competition. More details about our participation in RoboCup, movies
of our robots in action and pictures of us at the competition can be found on
the Upennalizers
webpage. Have a look at my article
about Robocup 2001 in the Triangle. RoboCup 2002 was held in
Japan.
My
Contribution
As
part of the team for RoboCup, I designed and implemented algorithms for several
different parts of the Robot Soccer Team.
- Walking
gaits - I designed omnidirectional
walking gaits that allowed us to move much faster on the field
in comparison to the earlier implementations of walking on the robots. Details
of the gait design for walking are given in
- Sachin
Chitta and James
P. Ostrowski, “New Insights into Quasi-Static and Dynamic Omnidirectional
Quadruped Walking”, in Proceedings of the IEEE/RSJ International
Conference on Intelligent Robots and Systems, Maui, Hawaii, 2001. (PDF)
- Software
Architecture and Strategies - A heirarchical
software structure that I helped design allowed the details
of the low-level tasks like walking, object tracking, localization to be hidden
from a high-level planner. Lower level tasks were abstracted into a generic
sensor or actuator class. Thus, information on the ball was abstracted into
a ball class that provided access to the distance of the ball and its position
relative to the robot. This made it easier for team members to develop higher
level strategies to play soccer without needing to specify how each low-level
task was to be carried out. The planning algorithm designated a particular
role to each robot based on a combination of factors including the position
of the robot relative to the ball and the goal and the position of its teammates.
A particularly difficult task was the design of a goalie.
The strategy for the goalie needed to take into account some very strict rules
that forbid holding onto the ball outside a designated defensive area. The
goalie that I helped design was pretty successful in the actual competition.
- Vision
and Localization - I
also designed and modified vision algorithms for object detection, tracking
and localization. The ball is the most important object on the field and needs
to be tracked almost continuously by the robots. A ball tracking algorithm
helped track the ball across the field and we used a combination of ball size
and its negative elevation from the horizon to calculate ball distance and
heading. I also helped implement a Kalman filter based localization
algorithm that used the cylindrical markers on the field to
figure out where the robot was on the field.
- Sound
based communication -
Until RoboCup 2002, information could be passed between the robots using only
sound. Our team was one of only three teams to use sound for planning. Sound
was used to warn a teammate that one robot was going after the ball and the
other teammates should try and stay out of its way.
- Wireless
communication
- Starting with RoboCup 2002, information was passed among the robots using
a wireless connection. This allowed the use of a more sophisticated algorithm
for switching between different roles. One robot played the role of an attacker,
always going after the ball. Another played the role of a defender, a third
was designated as a permanent goalie. A fourth robot played the role of an
attacking midfielder, staying in the vicinity of the attacker and the ball.
The robots switched between these roles depending on where the ball was relative
to them. I designed a software structure for passing information that allowed,
for example, the goalie to direct the behavior of all the other robots. It
took into account robots dropping out of the wireless network due to hardware
difficulties or when the batteries ran out.
- Cooperative
Sensing -
In
RoboCup 2002, we also made a first attempt at cooperative sensing
by combining the information from different robots to generate
a combined view of the world. This particularly helped in keeping track of
the ball even when some team members had lost sight of it. Information from
our fused estimate for the position of the ball was used to direct the behavior
of the robots so that they could regain visual contact with the ball or place
themselves in an ideal position to intercept the ball.
More
information on our team can be found in our team reports:
-
Sachin Chitta,
William Sacks, Jim Ostrowski, Aveek Das, and P. K. Mishra., “The University
of Pennsylvania RoboCup Legged Soccer Team”, in A. Birk, S. Coradeschi,
S. Tadokoro (Editors), Lecture Notes in Computer Science 2377: RoboCup 2001:
Robot Soccer World Cup V, Springer Verlag, 2001. (PDF)
-
Jim P. Ostrowski, Ken A. McIsaac,
Aveek Das, Sachin Chitta, and Julie Neiling, “The
University of Pennsylvania RoboCup Legged Soccer Team”, in P. Stone,
T. Balch, G. Kraetzschmar (Editors), Lecture Notes in Computer Science 2019:
RoboCup 2000: Robot Soccer World Cup IV, Springer Verlag, 2000. (PDF)

Why Robot Soccer?
Robots!
From the fearsome killers in the Terminator series to the cute R2D2 in Star
Wars, Robots have captured the public imagination in all conceivable forms.
The recent burst of interest in Robotics, thanks to the Mission to Mars and
the introduction of Honda's and Sony's biped robots, has brought back focus
on an important question.
How big a part will robots play in our life in the
future?
The question
is misleading since Robots already play a vital part in the industry. Robots
perform assembly tasks, carry food around in hospitals and help in bomb
disposal. Yet, these devices are a far cry from the popular conception of a
Robot. The robots in Hollywood's blockbusters have, till recently, outshone
their real life counterparts in every department. They have danced, played games,
killed people and attempted to learn the meaning of true love. Will robots have
such capabilities in the near future? What are the barriers, if any, to such
achievements?
These
questions and more are the subject of research at dozens of Robotics labs all
over the world. Robotics brings together people working in a variety of disciplines,
from Mechanical Engineers to Philosophers. In an effort to bring together these
different threads of research and direct them towards a common goal, the RoboCup
Soccer initiative was established. Soccer is easy enough for robots to play
and yet difficult enough to present a challenging research problem. And come
to think of it, wouldn't you rather have robots playing the world's most popular
game than attempting to terminate us?