People, Personality, and Environment


Norman I. Badler

 

Abstract


Simulating human activities in an urban setting requires a fundamental understanding of what human behaviors are likely, normal, or anomalous in such an environment. While many CG research groups are producing animated crowds of thousands of people, generally the agents are mostly just pedestrians wandering the traversable areas. Over the past decade we have been developing systems for animating more individualized agents. Our recent work addresses the impact of personality type on individual movements and environmental influences on human locomotion behaviors.